You're starting out, or have less than 2 years of experience.
In UX/UI, or switching careers from graphic design, development or marketing. No Figma knowledge needed.
Six weeks inside a real product team. Not another Figma course.
You can learn screens on your own. Working inside a product team is much harder to learn alone.
In UX/UI, or switching careers from graphic design, development or marketing. No Figma knowledge needed.
School projects, online courses, personal redesigns… but never with a client, teammates and real constraints.
Understand the why, defend your work, think about edge cases and what the developer will actually build.
A complete team project, from brief to demo, that you can present in interviews.
How a product team really works.
Fri + SatLean research, flows, edge cases.
Fri + SatWireframes, real content, UI.
Fri + SatDesign system, handoff, QA with a guest developer.
Fri + SatAI in the workflow, prototyping, testing.
Fri + SatPortfolio, job market, and the final demo.
Demo DayFrom brief to final demo, with your decisions. Ready for interviews.
Components, variants, states, tokens.
Crits, handoff, documentation: what a team expects from a junior.
Certificate of completion, a private group, feedback on your portfolio.
A product designer for over 10 years, I design web and mobile products for startups, companies and consumer platforms, in Tunisia and internationally.
I train juniors the way I wish I had been trained: on real products, with real constraints.
"A good junior doesn't make the prettiest screens. They ask the right questions before drawing them."
I'll reach out within 48 h on WhatsApp with the exact dates and next steps. There are only 8 seats, and your pre-registration keeps you a priority spot.
Yassine